Course Philosophy: As sensors, data and algorithms join lens-based technologies such as cameras to make up the communicator’s toolbox, meaning creation, no longer restrained to the optical frame, involves fluid relationships among and between subjects and objects. As the use of networks influence image making practices, topographic (surface, shapes) representations are becoming topological (spatial). As live data streams replace static data, algorithms and people co-create instantaneous content, visualizing live relationships. As experiential media coexist with representation and image making practices, the nature of media discourses change. As emerging modes of production and distribution bypass the dominant social classes, new narrative and aesthetic forms emerge creating open-ended possibilities for different ways of being in the world.
The digitization of culture engenders shifts in thinking, ways of knowing, artistic practice, cultural production, communication, interactivity, community and identity. To better understand the culture(s) of cyberspace and the potential of new media students are invited to participate in the invention of a new literacy referred to by Gregory Ulmer as ‘electracy’, which ‘is to digital media what literacy is to print.’ In this course students begin the process of locating themselves as ‘electrate’ people engaged in hybrid practices grounded in experience and interactivity.
Academic Focus and Scope: Providing a framework for students to expand their thinking about new media in relation to experiential design, this course will focus on research concerned with the elaboration of community, collaboration and dialogical interaction. Through small imaginative productions and oral presentations students will articulate concerns within a broad social context that are relevant to experiential media.
In the context of becoming ‘electrate’ this course aims to facilitate the following:
- Ecological thinking skills
- Research creation skills
- Proposal writing skills
- Public presentation skills
- Collaborative practices
- Technology research
- Research tools
- An understanding of experience design in the context of emerging new media practices