Professor Pine once mentioned that there are three levels of interactivity, which are low-level interactivity, medium-level interactivity and high-level interactivity. The higher the level of interactivity, the more participation is involved by the user with the object. I think the level of interactivity is an important principle for an experience designer because we are designing things for humans. We have to be “human oriented”, so we need to have high level of interactivity in our designs in order to let users participate.
I read an article about levels of interactivity and it said “the level of interactivity can range from a point and click mechanism to a full simulation.”(Identifying Level of Interactivity) which I think it is the best description of different levels of interactivity. Weak interactivity only provides very few choices to users, but strong interactivity can have a “full simulation” as the article said that can give a huge choice for the user. As Linda, Winnie and Curtis mentioned, video games can best describe this. The best example of strong levels of interactivity is SIMS 3. SIMS 3 is a simulation game that lets users create whatever they want in the SIMS world! I think SIMS can meet the needs of the users as there are many choices, and users can create their own art in the SIMS world.
In conclusion, weak levels of interactivity means that user cannot have enough choices, but strong levels of interactivity can give a variety of choice for users and it has a two-way conversation between the object and the user.