Interactivity is not just a one dimensional experience as some people seem to think, the levels of interactivity are the most important part of an interactive experience.
“there are 3 levels of interactivity, ranging from Reactive (where there is little learner control of content structure with program directed options and feedback) to Coactive (providing learner control for sequence, pace and style) to Proactive (where the learner controls both structure and content).”
as designers we must consider these levels of interactivity & our audience at the same time, how will our piece make people feel? will the piece control it’s self, will the audience & piece have equal control over one another or will the audience control the piece?. even once we have decided on one of these levels how will each one work? it is by no means a simple process.
Why are the levels of interactivity important? the level of interactivity in a piece can make or break the outcome. if you are trying to reach out to a deep emotion in a person is having them control the piece really the best option? or if you are trying to have a light fun playful experience would you give the audience no control? every time an artist designs a piece levels of interactivity must be considered & well thought through early on to create the optimum piece.