The act of “play” in relation to New Media seems to become clearer and clearer as this semester’s classes go by, and as I get a better sense of where innovative ideas come from. Play is an amusement experienced by humans. Play and New Media go hand in hand. The video shown in last week’s Intro to Computing and Experience Design class depicted the IDEO firm, and most definitely a great deal of play in their office.
I think that great ideas come from a space in time where there is one or many brains, completely immersed in the task at hand because those involved get a true sense of enjoyment from activity. When one enjoys what he or she is doing, it can be categorized as play, regardless of the activity.
Play requires a sense of fun. It often seems that there is much more time to work than to play, but perhaps this is because “time flies when you’re having fun!” Playing is that feeling of being so consumed with the activity at hand that nothing else seems to matter. A play state of mind, when put toward the production of ideas, can be a powerful thing.
As Tim Brown explains on ted.com/talks, “[Play] gives us a sense of trust, and it allows us to take the kind of risks that we need to take as designers.” Play is not only an action, but a feeling. It is a feeling that requires creativity and imagination. Play is a feeling that causes us to be uninhibited and from here, creative ideas flow.
Lila Pine. https://mpm17fall2009friday.wordpress.com/.
L’Abate, Luciano. The Praeger Handbook of Play Across Life Cycle: fun from infancy to old age. ABC-CLIO, LLC, 2009.
Roger Caillois. Man, Game, and Play. 1958.
Drew’s Definition of Play (Roommate)